Glossary
Proper nouns are the same in every language. Common nouns are translated.
- Action Points (PA)
- The resource every action costs in battle. Heroes regain some each round.
- anchor
- A place in Ethernis built by every past bearer of the same kind of promise. It answers your oath and lends you its Echoes.
- anchorstone
- The standing stone of a village. On Oath Day it lights up in the colour of the anchor that answers.
- ash
- What a broken oath leaves behind. Ash freezes the land and the people it touches.
- Astra
- Shards of fallen stars. Offered at a threshold, they call heroes whose anchors share their promise.
- Echo
- A skill borrowed from an anchor: the echo of what past bearers of the same promise once did. Echoes are lent, never owned.
- Ethereal Path
- Each hero's progression board: a constellation of nodes that raise stats, unlock Echoes and lead to a specialization.
- Ethereal Realm
- The name the game's menus give to Ethernis.
- Ethernis
- The realm of promises, on the other side of the world. Every sincere oath is answered from there.
- First Anchor
- One of the oldest and greatest anchors. The seven Aurath rule from the thresholds of First Anchors.
- Lantern Night
- The autumn festival of Saelen, when every house hangs a light for the lost.
- Lume
- A dust of tiny lights shed by everyday promises that were kept. It is the money of Thalvessa.
- oath
- A sincere promise sworn to an anchor. It lends power for as long as it is kept.
- Oath Breaker
- A hero's ultimate Echo: for a heartbeat, they break their own rule. It can be used at most twice per battle.
- Oath Day
- The spring festival of Saelen, when sixteen-year-olds swear their first oath at the anchorstone.
- Oath Tale
- A hero's own short story, unlocked as their Oath Tier rises.
- Oath Tier
- A hero's rank, from I to X. Each renewal of the oath raises the level cap and opens new zones of the Ethereal Path.
- Oathwarden
- An officer of the Ivorne who presides over Oath Day. Zephyra is one.
- Resonance
- A hero's role in combat: Vanguard, Reaper, Echo Weaver, Harmonist, Templar or Muse.
- Starcall
- Offering Astra at a threshold so that the bearers of matching anchors feel the pull and come. Each banner is a constellation.
- Stardust
- What is left when a star answers a second time. It can be exchanged in its own shop.
- Thalvessa
- The world of the game: one great continent and the archipelago of Ilaroa.
- the Aurath
- The seven rulers of Thalvessa, heirs of the founders, each with absolute power over one thing.
- the Iskarn
- A movement that breaks oaths on purpose, convinced that every oath has been turned into a chain. Hunted in every region.
- the Ivorne
- The church of Theyra, which watches over oaths and collects the tithe of the marches.
- the Nhal
- The century erased from history three hundred years ago, and the script it left carved in stone.
- the Stilled
- People and places frozen grey by ash.
- the Stillness
- The grey, motionless state that ash brings to everything it touches.
- threshold
- The place where an anchor touches Thalvessa.
- tithe oath
- The oath through which the Ivorne collects its tithe from the marches.
- unsworn
- Someone who holds no oath. They borrow no Echoes.
- vow line
- The one sentence of a hero's oath, such as Runa's "I will stand where the blow falls."
Ethernal Oath