Glossary

Proper nouns are the same in every language. Common nouns are translated.

Action Points (PA)
The resource every action costs in battle. Heroes regain some each round.
anchor
A place in Ethernis built by every past bearer of the same kind of promise. It answers your oath and lends you its Echoes.
anchorstone
The standing stone of a village. On Oath Day it lights up in the colour of the anchor that answers.
ash
What a broken oath leaves behind. Ash freezes the land and the people it touches.
Astra
Shards of fallen stars. Offered at a threshold, they call heroes whose anchors share their promise.
Echo
A skill borrowed from an anchor: the echo of what past bearers of the same promise once did. Echoes are lent, never owned.
Ethereal Path
Each hero's progression board: a constellation of nodes that raise stats, unlock Echoes and lead to a specialization.
Ethereal Realm
The name the game's menus give to Ethernis.
Ethernis
The realm of promises, on the other side of the world. Every sincere oath is answered from there.
First Anchor
One of the oldest and greatest anchors. The seven Aurath rule from the thresholds of First Anchors.
Lantern Night
The autumn festival of Saelen, when every house hangs a light for the lost.
Lume
A dust of tiny lights shed by everyday promises that were kept. It is the money of Thalvessa.
oath
A sincere promise sworn to an anchor. It lends power for as long as it is kept.
Oath Breaker
A hero's ultimate Echo: for a heartbeat, they break their own rule. It can be used at most twice per battle.
Oath Day
The spring festival of Saelen, when sixteen-year-olds swear their first oath at the anchorstone.
Oath Tale
A hero's own short story, unlocked as their Oath Tier rises.
Oath Tier
A hero's rank, from I to X. Each renewal of the oath raises the level cap and opens new zones of the Ethereal Path.
Oathwarden
An officer of the Ivorne who presides over Oath Day. Zephyra is one.
Resonance
A hero's role in combat: Vanguard, Reaper, Echo Weaver, Harmonist, Templar or Muse.
Starcall
Offering Astra at a threshold so that the bearers of matching anchors feel the pull and come. Each banner is a constellation.
Stardust
What is left when a star answers a second time. It can be exchanged in its own shop.
Thalvessa
The world of the game: one great continent and the archipelago of Ilaroa.
the Aurath
The seven rulers of Thalvessa, heirs of the founders, each with absolute power over one thing.
the Iskarn
A movement that breaks oaths on purpose, convinced that every oath has been turned into a chain. Hunted in every region.
the Ivorne
The church of Theyra, which watches over oaths and collects the tithe of the marches.
the Nhal
The century erased from history three hundred years ago, and the script it left carved in stone.
the Stilled
People and places frozen grey by ash.
the Stillness
The grey, motionless state that ash brings to everything it touches.
threshold
The place where an anchor touches Thalvessa.
tithe oath
The oath through which the Ivorne collects its tithe from the marches.
unsworn
Someone who holds no oath. They borrow no Echoes.
vow line
The one sentence of a hero's oath, such as Runa's "I will stand where the blow falls."