Development journal

News from the development of Ethernal Oath.

Follow the journal (Atom feed)
  1. Our heroes get a face and a voice

    Painted-style banners and portraits for all sixteen heroes, and a first line spoken in English and Japanese.

  2. Up to level 100, with a team to lead

    A new climb for heroes and enemies, and a Team screen to choose who fights.

  3. Ethernal Oath has a home

    This site, a codex built from the game itself, published rates and a beta build about once a week.

  4. Ten pieces of music for the first hour

    An orchestra for the title screen, folk for Vellin, celestial voices for the Starcall.

  5. Céleste, our new menus

    Frosted glass, gold lines and a lot of air. Why we threw away our first menus.

  6. Our heroes, now in 3D

    From pixel sprites to animated 3D heroes, and what it changes in battle.