
Bardek
The War-Drummer
FireHarmonist★★★I will keep the beat until the last one stands.

Profile
An old war-drummer of the steppe forts of Varskel. Thirty-five years on the walls of Khaldur, beating the time for men who could not see each other in the smoke. He never deserted. He simply walked home when the last man of his company died, because there was no one left to keep the beat for, and his oath let him go.
In their words
- Anyone can be brave. Brave together takes a drummer.
- Age
- 52
- From
- Varskel
- Anchor
- Durrakh
- Weapon
- A big war-drum on his back, and two bone-handled sticks
Stats
| Stat | Level 1 | Level 100 |
|---|---|---|
| HP | 490 | 19,404 |
| ATK | 19 | 752 |
| MAG | 30 | 1,188 |
| DEF | 28 | 1,109 |
| SPD | 101 | 101 |
| Crit rate | 5% | 5% |
| Crit damage | 150% | 150% |
| Effect hit | 15% | 15% |
| Effect resist | 12% | 12% |
| Action points | 3 per turn, up to 8 | |
Echoes

Ember Beat
Basic attackBasic attack · 0 APA drumbeat that throws sparks.
- One enemy
- Damage: MAG × 1

Marching Beat
Echo2 AP · cooldown 2Sets the pace: raises the party's SPD.
- All allies
- SPD +20% for 3 turns
3 evolutions
- Evolution 1 · Marching Beat+New: SPD +23% for 3 turns
- Evolution 2 · Marching Beat++Cooldown 2 → 1
- Evolution 3 · Marching Beat+++New: SPD +26% for 4 turns

War Drum
Echo3 AP · cooldown 3Raises the party's ATK and crit rate.
- All allies
- ATK +20% for 3 turns
- Crit rate +8% for 3 turns
3 evolutions
- Evolution 1 · War Drum+New: ATK +23% for 3 turnsNew: Crit rate +9% for 3 turns
- Evolution 2 · War Drum++Cooldown 3 → 2
- Evolution 3 · War Drum+++New: ATK +26% for 4 turnsNew: Crit rate +10% for 4 turns

Steppe Proverb
Echo2 AP · cooldown 3A proverb and a laugh: heals the party a little and raises DEF.
- All allies
- Heals MAG × 0.7
- DEF +10% for 2 turns
3 evolutions
- Evolution 1 · Steppe Proverb+New: Heals MAG × 0.8New: DEF +11% for 2 turns
- Evolution 2 · Steppe Proverb++Cooldown 3 → 2
- Evolution 3 · Steppe Proverb+++New: Heals MAG × 0.91New: DEF +13% for 3 turns

Forty Names
Echo3 AP · cooldown 3Plays the names on his drum: shields the party and removes one debuff each.
- All allies
- Shield of MAG × 0.5 for 2 turns
- Removes 1 debuff(s)
3 evolutions
- Evolution 1 · Forty Names+New: Shield of MAG × 0.57 for 2 turns
- Evolution 2 · Forty Names++Cooldown 3 → 2
- Evolution 3 · Forty Names+++New: Shield of MAG × 0.65 for 3 turns

The Beat Stops
Oath BreakerOath Breaker · 2 uses per battleFor a heartbeat he stops the beat: every foe may lose its next action, and the party's ATK and SPD rise.
- All enemies
- Stun (75% chance)
- ATK +30% for 3 turns
- SPD +20% for 3 turns
2 evolutions
- Evolution 1 · The Beat Stops+New: Stun (86% chance)New: ATK +34% for 3 turnsNew: SPD +23% for 3 turns
- Evolution 2 · The Beat Stops++New: Stun (98% chance)New: ATK +39% for 4 turnsNew: SPD +26% for 4 turns
Ethereal Path
140 of its 186 stars can be lit: two shared zones, then one specialization to choose.
From Oath Tier V, once 60% of Mastery is lit, choose one specialization. The other one stays visible but closed. Switching costs 20,000 Lume and gives back the points spent.
Shared zones
Awakening
Zone 1 · Oath Tier I- 47 stars
- 67 Ethereal Points
- +96 HP
- +1 SPD
- +5 MAG
- +4 DEF
- +2 ATK
- +2% DEF
- +3% HP
- +2% MAG
- +3% Effect resist
- +3% Effect hit
- +1% ATK
- 11 sockets
- 2 Echo evolutions
Marching Beat
War DrumMastery
Zone 2 · Oath Tier III- 47 stars
- 75 Ethereal Points
- +140 HP
- +1 SPD
- +8 MAG
- +4 DEF
- +4 ATK
- +4.5% HP
- +4% Effect resist
- +4% Effect hit
- +1.5% ATK
- +1.5% MAG
- +3% DEF
- 11 sockets
- 4 Echo evolutions
- +1 action point
Steppe Proverb
Forty NamesBranch A · Bard
Team-wide damage buffs
Bard
Zone 3 · Oath Tier V- 46 stars
- 79 Ethereal Points
- +180 HP
- +6 DEF
- +15 MAG
- +6 ATK
- +2 SPD
- +4% MAG
- +5% Effect resist
- +5% Effect hit
- +2% DEF
- +2% ATK
- +4% HP
- 10 sockets
- 8 Echo evolutions
The Beat StopsBranch B · Oath Keeper
Defensive buffs, cleanse and protection
Oath Keeper
Zone 3 · Oath Tier V- 46 stars
- 79 Ethereal Points
- +240 HP
- +3 ATK
- +10 DEF
- +9 MAG
- +5% Effect resist
- +5% Effect hit
- +4% DEF
- +6% HP
- +2% MAG
- 10 sockets
- 8 Echo evolutions
The Beat StopsOath Tale
Forty Names
Bardek goes back to Varskel to play the names on his drum for the families of his company, and finds that the army has listed them as deserters.
Ethernal Oath