
Sefa
The Night Nurse
LightMuse★★★★I will hold the lamp until morning.

Profile
Zephyra's "sister" from the Ivorne orphanage of Ivorel, two years younger: the one Zephyra writes to every night, in letters she never sends. Now an Oathwarden too, and a night nurse at the orphanage infirmary. Cheerful, stubborn and much braver than Zephyra thinks.
In their words
- You'll feel better by morning. Everyone does. I make sure of it.
- Age
- 20
- From
- Ivorel, Theyra (Ivorne orphanage)
- Anchor
- Ithane
- Weapon
- A small brass hand-lamp on a chain, swung like a censer
Stats
| Stat | Level 1 | Level 100 |
|---|---|---|
| HP | 560 | 22,176 |
| ATK | 15 | 594 |
| MAG | 38 | 1,505 |
| DEF | 31 | 1,228 |
| SPD | 99 | 99 |
| Crit rate | 5% | 5% |
| Crit damage | 150% | 150% |
| Effect hit | 10% | 10% |
| Effect resist | 20% | 20% |
| Action points | 3 per turn, up to 8 | |
Echoes

Lamp Swing
Basic attackBasic attack · 0 APA swing of the brass hand-lamp, bright and hot.
- One enemy
- Damage: MAG × 1

Bedside Vigil
Echo2 AP · cooldown 1Heals one ally and leaves a small shield at their side.
- One ally
- Heals MAG × 1.8
- Shield of MAG × 0.6 for 2 turns
3 evolutions
- Evolution 1 · Bedside Vigil+New: Heals MAG × 2.07New: Shield of MAG × 0.69 for 2 turns
- Evolution 2 · Bedside Vigil++New: Heals MAG × 2.34New: Shield of MAG × 0.78 for 2 turns
- Evolution 3 · Bedside Vigil+++New: Shield of MAG × 0.78 for 3 turns

Lamp Hours
Echo3 AP · cooldown 2Lamplight over the whole party: heals and raises DEF.
- All allies
- Heals MAG × 1
- DEF +15% for 2 turns
3 evolutions
- Evolution 1 · Lamp Hours+New: Heals MAG × 1.15New: DEF +17% for 2 turns
- Evolution 2 · Lamp Hours++Cooldown 2 → 1
- Evolution 3 · Lamp Hours+++New: Heals MAG × 1.3New: DEF +20% for 3 turns

Morning Draught
Echo2 AP · cooldown 3Removes one debuff from each ally and heals a little.
- All allies
- Removes 1 debuff(s)
- Heals 8% of max HP
3 evolutions
- Evolution 1 · Morning Draught+New: Heals 9% of max HP
- Evolution 2 · Morning Draught++Cooldown 3 → 2
- Evolution 3 · Morning Draught+++New: Heals 10% of max HP

Warm Compress
Echo3 AP · cooldown 3A long, careful heal for one ally: restores 30% of max HP.
- One ally
- Heals 30% of max HP
3 evolutions
- Evolution 1 · Warm Compress+New: Heals 34% of max HP
- Evolution 2 · Warm Compress++Cooldown 3 → 2
- Evolution 3 · Warm Compress+++New: Heals 39% of max HP

Lights Out
Oath BreakerOath Breaker · 2 uses per battleFor a heartbeat she puts the lamp out: darkness falls on every foe and lowers their ATK; when the light returns, the whole party is healed and cleansed.
- All enemies
- ATK −25% for 2 turns
- Heals MAG × 2.2
- Removes 1 debuff(s)
2 evolutions
- Evolution 1 · Lights Out+New: ATK −29% for 2 turnsNew: Heals MAG × 2.53
- Evolution 2 · Lights Out++New: ATK −33% for 3 turnsNew: Heals MAG × 2.86
Ethereal Path
170 of its 255 stars can be lit: two shared zones, then one specialization to choose.
From Oath Tier V, once 60% of Mastery is lit, choose one specialization. The other one stays visible but closed. Switching costs 20,000 Lume and gives back the points spent.
Shared zones
Awakening
Zone 1 · Oath Tier I- 42 stars
- 60 Ethereal Points
- +96 HP
- +3 DEF
- +6 MAG
- +1 SPD
- +4% HP
- +1.5% Effect hit
- +2% MAG
- +1% DEF
- +3% Effect resist
- 10 sockets
- 2 Echo evolutions
Bedside Vigil
Lamp HoursMastery
Zone 2 · Oath Tier III- 43 stars
- 70 Ethereal Points
- +140 HP
- +3 DEF
- +10 MAG
- +1 SPD
- +1.5% DEF
- +4% Effect resist
- +6% HP
- +3% MAG
- +2% Effect hit
- 10 sockets
- 4 Echo evolutions
- +1 action point
Morning Draught
Warm CompressBranch A · Cleric
Strong healing and straightforward cleanse
Cleric
Zone 3 · Oath Tier V- 42 stars
- 65 Ethereal Points
- +21 MAG
- +210 HP
- +2 SPD
- +6 DEF
- +8% MAG
- +2.5% Effect hit
- +6% HP
- +2% DEF
- +2.5% Effect resist
- 10 sockets
- 3 Echo evolutions
Lights OutCleric Master
Zone 4 · Oath Tier VII- 43 stars
- 67 Ethereal Points
- +28 MAG
- +270 HP
- +2 SPD
- +9 DEF
- +7.5% HP
- +10% MAG
- +2.5% DEF
- +3% Effect resist
- +3% Effect hit
- 10 sockets
- 5 Echo evolutions
Passive · Night RoundsHeals restore 15% more to allies under 50% HP.
Branch B · Astralist
Shields, mitigation and debuff prevention
Astralist
Zone 3 · Oath Tier V- 42 stars
- 65 Ethereal Points
- +270 HP
- +15 MAG
- +8 DEF
- +8% HP
- +4% MAG
- +4% DEF
- +2.5% Effect resist
- +2.5% Effect hit
- 10 sockets
- 3 Echo evolutions
Lights OutAstralist Master
Zone 4 · Oath Tier VII- 43 stars
- 67 Ethereal Points
- +405 HP
- +16 MAG
- +12 DEF
- +5% MAG
- +5% DEF
- +10% HP
- +3% Effect resist
- +3% Effect hit
- 10 sockets
- 5 Echo evolutions
Passive · A Lamp at Every BedAllies healed by Sefa also gain a shield worth 5% of their max HP.
Oath Tale
Lamp Hours
A night in the infirmary when an inquisitor comes for a sick child's broken-oath parents.
Ethernal Oath