Sefa

The Night Nurse

LightMuse★★★★
I will hold the lamp until morning.

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Profile

Zephyra's "sister" from the Ivorne orphanage of Ivorel, two years younger: the one Zephyra writes to every night, in letters she never sends. Now an Oathwarden too, and a night nurse at the orphanage infirmary. Cheerful, stubborn and much braver than Zephyra thinks.

In their words

  • You'll feel better by morning. Everyone does. I make sure of it.
Age
20
From
Ivorel, Theyra (Ivorne orphanage)
Anchor
Ithane
Weapon
A small brass hand-lamp on a chain, swung like a censer

Stats

At level 1 and level 100, before Ethereal Path, gear and Ascension.
StatLevel 1Level 100
HP56022,176
ATK15594
MAG381,505
DEF311,228
SPD9999
Crit rate5%5%
Crit damage150%150%
Effect hit10%10%
Effect resist20%20%
Action points3 per turn, up to 8

Echoes

Lamp Swing

Basic attackBasic attack · 0 AP

A swing of the brass hand-lamp, bright and hot.

  • One enemy
  • Damage: MAG × 1

Bedside Vigil

Echo2 AP · cooldown 1

Heals one ally and leaves a small shield at their side.

  • One ally
  • Heals MAG × 1.8
  • Shield of MAG × 0.6 for 2 turns
3 evolutions
  1. Evolution 1 · Bedside Vigil+New: Heals MAG × 2.07New: Shield of MAG × 0.69 for 2 turns
  2. Evolution 2 · Bedside Vigil++New: Heals MAG × 2.34New: Shield of MAG × 0.78 for 2 turns
  3. Evolution 3 · Bedside Vigil+++New: Shield of MAG × 0.78 for 3 turns

Lamp Hours

Echo3 AP · cooldown 2

Lamplight over the whole party: heals and raises DEF.

  • All allies
  • Heals MAG × 1
  • DEF +15% for 2 turns
3 evolutions
  1. Evolution 1 · Lamp Hours+New: Heals MAG × 1.15New: DEF +17% for 2 turns
  2. Evolution 2 · Lamp Hours++Cooldown 2 → 1
  3. Evolution 3 · Lamp Hours+++New: Heals MAG × 1.3New: DEF +20% for 3 turns

Morning Draught

Echo2 AP · cooldown 3

Removes one debuff from each ally and heals a little.

  • All allies
  • Removes 1 debuff(s)
  • Heals 8% of max HP
3 evolutions
  1. Evolution 1 · Morning Draught+New: Heals 9% of max HP
  2. Evolution 2 · Morning Draught++Cooldown 3 → 2
  3. Evolution 3 · Morning Draught+++New: Heals 10% of max HP

Warm Compress

Echo3 AP · cooldown 3

A long, careful heal for one ally: restores 30% of max HP.

  • One ally
  • Heals 30% of max HP
3 evolutions
  1. Evolution 1 · Warm Compress+New: Heals 34% of max HP
  2. Evolution 2 · Warm Compress++Cooldown 3 → 2
  3. Evolution 3 · Warm Compress+++New: Heals 39% of max HP

Lights Out

Oath BreakerOath Breaker · 2 uses per battle

For a heartbeat she puts the lamp out: darkness falls on every foe and lowers their ATK; when the light returns, the whole party is healed and cleansed.

  • All enemies
  • ATK −25% for 2 turns
  • Heals MAG × 2.2
  • Removes 1 debuff(s)
2 evolutions
  1. Evolution 1 · Lights Out+New: ATK −29% for 2 turnsNew: Heals MAG × 2.53
  2. Evolution 2 · Lights Out++New: ATK −33% for 3 turnsNew: Heals MAG × 2.86

Ethereal Path

170 of its 255 stars can be lit: two shared zones, then one specialization to choose.

From Oath Tier V, once 60% of Mastery is lit, choose one specialization. The other one stays visible but closed. Switching costs 20,000 Lume and gives back the points spent.

Shared zones

Awakening

Zone 1 · Oath Tier I
  • 42 stars
  • 60 Ethereal Points
  • +96 HP
  • +3 DEF
  • +6 MAG
  • +1 SPD
  • +4% HP
  • +1.5% Effect hit
  • +2% MAG
  • +1% DEF
  • +3% Effect resist
  • 10 sockets
  • 2 Echo evolutions
Unlocks:Bedside VigilLamp Hours

Mastery

Zone 2 · Oath Tier III
  • 43 stars
  • 70 Ethereal Points
  • +140 HP
  • +3 DEF
  • +10 MAG
  • +1 SPD
  • +1.5% DEF
  • +4% Effect resist
  • +6% HP
  • +3% MAG
  • +2% Effect hit
  • 10 sockets
  • 4 Echo evolutions
  • +1 action point
Unlocks:Morning DraughtWarm Compress

Branch A · Cleric

Strong healing and straightforward cleanse

Cleric

Zone 3 · Oath Tier V
  • 42 stars
  • 65 Ethereal Points
  • +21 MAG
  • +210 HP
  • +2 SPD
  • +6 DEF
  • +8% MAG
  • +2.5% Effect hit
  • +6% HP
  • +2% DEF
  • +2.5% Effect resist
  • 10 sockets
  • 3 Echo evolutions
Unlocks:Lights Out

Cleric Master

Zone 4 · Oath Tier VII
  • 43 stars
  • 67 Ethereal Points
  • +28 MAG
  • +270 HP
  • +2 SPD
  • +9 DEF
  • +7.5% HP
  • +10% MAG
  • +2.5% DEF
  • +3% Effect resist
  • +3% Effect hit
  • 10 sockets
  • 5 Echo evolutions

Passive · Night RoundsHeals restore 15% more to allies under 50% HP.

Branch B · Astralist

Shields, mitigation and debuff prevention

Astralist

Zone 3 · Oath Tier V
  • 42 stars
  • 65 Ethereal Points
  • +270 HP
  • +15 MAG
  • +8 DEF
  • +8% HP
  • +4% MAG
  • +4% DEF
  • +2.5% Effect resist
  • +2.5% Effect hit
  • 10 sockets
  • 3 Echo evolutions
Unlocks:Lights Out

Astralist Master

Zone 4 · Oath Tier VII
  • 43 stars
  • 67 Ethereal Points
  • +405 HP
  • +16 MAG
  • +12 DEF
  • +5% MAG
  • +5% DEF
  • +10% HP
  • +3% Effect resist
  • +3% Effect hit
  • 10 sockets
  • 5 Echo evolutions

Passive · A Lamp at Every BedAllies healed by Sefa also gain a shield worth 5% of their max HP.

Oath Tale

Lamp Hours

A night in the infirmary when an inquisitor comes for a sick child's broken-oath parents.