Teruan

The Toll-Breaker

WaterTemplar★★★★★
I will cross where they say no one may.

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Profile

A smuggler-captain of Ilaroa, who sails between islands without swearing to Tavane, carrying medicine, letters and runaway sweethearts. Every harbour has his face on a wanted poster; every child on every island knows his boat. Loud, vain, generous, and much more careful than he looks.

In their words

  • The sea doesn't belong to anyone. I asked it.
Age
35
From
Ilaroa
Anchor
Ravoa
Weapon
A harpoon with a coiled line, and a captain's cutlass for close work

Stats

At level 1 and level 100, before Ethereal Path, gear and Ascension.
StatLevel 1Level 100
HP63525,146
ATK421,742
MAG18713
DEF361,426
SPD101101
Crit rate10%10%
Crit damage150%150%
Effect hit10%10%
Effect resist12%12%
Action points3 per turn, up to 8

Echoes

Harpoon Thrust

Basic attackBasic attack · 0 AP

A thrust of the harpoon, its line singing.

  • One enemy
  • Damage: ATK × 1

Full Sail

Echo2 AP · cooldown 1

Two strikes at full sail, then raises his ATK.

  • One enemy
  • Damage: ATK × 2.1 in 2 hits
  • ATK +15% for 3 turns
3 evolutions
  1. Evolution 1 · Full Sail+Power × 2.1 → × 2.42New: ATK +17% for 3 turns
  2. Evolution 2 · Full Sail++Power × 2.42 → × 2.73New: ATK +20% for 3 turns
  3. Evolution 3 · Full Sail+++New: ATK +20% for 4 turns

No Harbour

Echo3 AP · cooldown 2

Sweeps the harpoon line through every foe, then raises his SPD.

  • All enemies
  • Damage: ATK × 1.4
  • SPD +15% for 2 turns
3 evolutions
  1. Evolution 1 · No Harbour+Power × 1.4 → × 1.61New: SPD +17% for 2 turns
  2. Evolution 2 · No Harbour++Cooldown 2 → 1
  3. Evolution 3 · No Harbour+++Power × 1.61 → × 1.82New: SPD +20% for 3 turns

Contraband

Echo2 AP · cooldown 3

Breaks out the smuggled goods: a shield, and his DEF and crit rate rise.

  • Self
  • Shield of 15% of max HP for 2 turns
  • DEF +20% for 3 turns
  • Crit rate +15% for 3 turns
3 evolutions
  1. Evolution 1 · Contraband+New: Shield of 17% of max HP for 2 turnsNew: DEF +23% for 3 turnsNew: Crit rate +17% for 3 turns
  2. Evolution 2 · Contraband++Cooldown 3 → 2
  3. Evolution 3 · Contraband+++New: Shield of 20% of max HP for 3 turnsNew: DEF +26% for 4 turnsNew: Crit rate +20% for 4 turns

Boarding Hook

Echo3 AP · cooldown 2

Hooks one foe close: heavy damage and lowered DEF.

  • One enemy
  • Damage: ATK × 2.4
  • DEF −25% for 2 turns
3 evolutions
  1. Evolution 1 · Boarding Hook+Power × 2.4 → × 2.76New: DEF −29% for 2 turns
  2. Evolution 2 · Boarding Hook++Cooldown 2 → 1
  3. Evolution 3 · Boarding Hook+++Power × 2.76 → × 3.12New: DEF −33% for 3 turns

The Sea Rises

Oath BreakerOath Breaker · 2 uses per battle

For a heartbeat he stays where he is told: he plants the harpoon and the sea rises, three waves on every foe, then his DEF rises and a shield holds him.

  • All enemies
  • Damage: ATK × 3.2 in 3 hits
  • DEF +30% for 3 turns
  • Shield of 20% of max HP for 3 turns
2 evolutions
  1. Evolution 1 · The Sea Rises+Power × 3.2 → × 3.68New: DEF +34% for 3 turnsNew: Shield of 23% of max HP for 3 turns
  2. Evolution 2 · The Sea Rises++Power × 3.68 → × 4.16New: DEF +39% for 4 turnsNew: Shield of 26% of max HP for 4 turns

Ethereal Path

200 of its 300 stars can be lit: two shared zones, then one specialization to choose.

From Oath Tier V, once 60% of Mastery is lit, choose one specialization. The other one stays visible but closed. Switching costs 20,000 Lume and gives back the points spent.

Shared zones

Awakening

Zone 1 · Oath Tier I
  • 50 stars
  • 71 Ethereal Points
  • +72 HP
  • +5 DEF
  • +6 ATK
  • +3 MAG
  • +1 SPD
  • +1% MAG
  • +3% HP
  • +1% Crit rate
  • +3% ATK
  • +3% DEF
  • +1.5% Effect resist
  • +1.5% Crit damage
  • 12 sockets
  • 2 Echo evolutions
Unlocks:Full SailNo Harbour

Mastery

Zone 2 · Oath Tier III
  • 50 stars
  • 79 Ethereal Points
  • +120 HP
  • +5 DEF
  • +12 ATK
  • +4 MAG
  • +1 SPD
  • +1% Crit rate
  • +4.5% ATK
  • +4.5% HP
  • +4.5% DEF
  • +2% Crit damage
  • +1.5% MAG
  • 11 sockets
  • 4 Echo evolutions
  • +1 action point
Unlocks:ContrabandBoarding Hook

Branch A · Crusader

Consistent damage and self-enhancement

Crusader

Zone 3 · Oath Tier V
  • 50 stars
  • 76 Ethereal Points
  • +24 ATK
  • +8 DEF
  • +150 HP
  • +2 SPD
  • +9 MAG
  • +4% MAG
  • +4% DEF
  • +8% ATK
  • +1.5% Crit rate
  • +3% Crit damage
  • +6% HP
  • 12 sockets
  • 3 Echo evolutions
Unlocks:The Sea Rises

Crusader Master

Zone 4 · Oath Tier VII
  • 50 stars
  • 76 Ethereal Points
  • +28 ATK
  • +12 DEF
  • +225 HP
  • +2 SPD
  • +12 MAG
  • +10% ATK
  • +2% Crit rate
  • +5% MAG
  • +4% Crit damage
  • +5% HP
  • +5% DEF
  • 12 sockets
  • 5 Echo evolutions

Passive · Wanted EverywhereWhile his ATK is raised, Teruan's crit damage rises by 10%.

Branch B · Sentinel

Mitigation, shields and staying power

Sentinel

Zone 3 · Oath Tier V
  • 50 stars
  • 76 Ethereal Points
  • +210 HP
  • +15 ATK
  • +12 DEF
  • +2 SPD
  • +6 MAG
  • +2% MAG
  • +3% Crit damage
  • +8% HP
  • +6% DEF
  • +6% ATK
  • +1.5% Crit rate
  • 12 sockets
  • 3 Echo evolutions
Unlocks:The Sea Rises

Sentinel Master

Zone 4 · Oath Tier VII
  • 50 stars
  • 76 Ethereal Points
  • +315 HP
  • +20 ATK
  • +15 DEF
  • +2 SPD
  • +8 MAG
  • +10% HP
  • +7.5% DEF
  • +5% ATK
  • +2% Crit rate
  • +2.5% MAG
  • +4% Crit damage
  • 12 sockets
  • 5 Echo evolutions

Passive · Captain's CoatShields on Teruan are 20% stronger.

Oath Tale

No Harbour

Teruan is offered a pardon by Tavane if he swears to the Tides, just once, to bring a dying friend home in time.