Up to level 100, with a team to lead

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Our first numbers were made for a short game: heroes started strong, enemies fell fast, and late fights dragged on. We rebuilt the whole scale.

Heroes now grow to level 100, and their Oath Tier climbs from I to X. Every fight has its own level, set by its map, and enemies grow with it. A battle simulator checks the pace after every change: a boss holds about eleven rounds, an elite six or seven, at every level. Damage now adds up from separate families of bonuses, so building a hero is a real choice, and a single hit stops at 99,999.

You also choose who fights. The new Team screen lets you pick four heroes, set the leader and the order, and see which elements your team beats and which ones threaten it. A hero who joins you takes a free slot right away.

The Inventory and the Shop are in place too, and chests now give gear.

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